The project files and sample Web-playable build of the Game, "Uddergeddon" (title up for discussion).

Controls:

WASD: Move around the planet.

Space: Hold over field tile (anything with white boxes. These are cows) to start tractor beam sequence.

Try to avoid the dangerous humans who are trying to stop you from stealing their livestock.

The game has no game over sequence yet. Someone will just have to make one. Don't worry, I got a little bit of the code for it already sorted if that helps.


Link to project from day 1:

https://nutty-studios.itch.io/unity-ufo-inverted-tower-defence

Download

Download
UFO Game files.zip 677 MB

Install instructions

- Download the available folder.

- Unzip the contents and extract it to a memorable folder.

- Open the Unity Hub.

- Find the "Open" button and look for "Add Project From Disk".

- Search for the top most folder in the downloaded project and select.

Comments

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You actually did the parts of this that I wanted to add but didn't get around to. The tractor beam pull up and the shields. https://zbeehamz.itch.io/ufo-dt-reverse-tower-defense 

Glad I was able to help. I thought it was going to be harder to implement, so it was one of the last things I did but it turns out it was one line of code to do with lerping positions. It could probably be implemented a little better, but it looks believable enough as is don't you think?

 I really liked the way you made the tiny planet and the UFO.

Was that all done in a modelling program? The node setup and hexagons I mean.

That was actually all @Nutty-Studios

You're right my bad. So many projects I forgot that multiple people could be working on the same one.

I had a look at what you managed to get done. I liked your tractor beam effect, there was a lot more movement and life to the effect than mine.

Your UI was also a nice touch. I had thoughts of doing some sort of UI, but I thought that it may have taken up too much of the screen but when I saw what you had, it didn't look like it would have taken up as much of the screen space as I thought it would. It also had a nice sci-fi feel to it, which was good. 

Show post...

We're going to give it a try, but we promise nothing hehe

Good luck. I find the process of implementing mechanics is a lot more fun when you're not the only one working on the project. There is a lot less stress because you don't have to implement every basic mechanic.

cool i might use

Have fun with it. I definitely want to see what becomes of it. 

It helped that it already had a very fun base. Thanks zBeeHamZ!